Guest Room |
Dining Room |
Original Dining Room Photo |
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Saturday, November 30, 2013Princess Toadstool's Castle: Guest Room and Dining Room
Thursday, November 28, 2013Haunted Room
OK, I'm done with haunted room. You may ask, what the heck am I talking about? OK, this is just a little secret, but in Princess Toadstool's Castle, there is a Toad that'll inform you that there is a creepy place in the castle basement, and if you go further into this creepy area, you'll found a door marked by a Starman. That door requires 50 stars, and that's where the noises are coming from. If you can open this door, you'll be in the haunted room.
Now, this is just a rumor, but the room was said to be where the famous artist Vincent Van Gore once stayed. I'm not revealing how the room looks like though... let's keep it as a spoiler.
Tuesday, November 26, 2013Princess Toadstool's Castle: The Basement
OK, so now that the basement is complete, I'm on my way to creating the remaining castle wing, the Treasure Room, the hidden mystery room, the guest room, the Kitchen, the Dining Room, and finally, the Throne Room. Monday, November 25, 2013Super Mario Quest: Princess Toadstool Castle Update
Saturday, November 23, 2013Secret Room #1
Day 3 for the Princess Toadstool Castle and I'm still working on the same level. Bummer. But I don't want to make Princess Peach's castle look gibberish. So gloves off, I am now using everything I know about Photoshop. By the way, I'm not posting any screenshots right now. I don't wanna spoil the fun since the level I am working now is the Secret Room #1. Actually, it's not so secret considering the fact that it can be found along the hallway of the castle, but it needs at least 10 stars to open. I'm also not telling what this level is all about, although I can give a hint that it's red and it has pictures in it.
As an extra update, I manage to hack SMBX's hardcoded graphics (or graphics that had been compiled along with the source code) with the help of Captain N of the SMBX Revived Forum. Now, NPCs no longer have this exclamation mark over their head. Same with the sign boards. I have added a unique feature in Super Mario Quest. A feature that allows players to try to explore Mario's magical world by talking to items and on certain spots. If the exclamation mark is there, then obviously, the players would know that there is a secret item in there, but now that the exclamation mark is gone, the players would have no way of knowing unless he/she explores it.
Thursday, November 21, 2013Super Mario Quest: Princess' Toadstool's Castle featuring the LibraryProgress on Princess Toadstool's Castle has been slow lately due to its immensity and complexity. Princess Toadstool's Castle isn't just your average size level, it's huge with lots of rooms to explore. Within the castle itself, you can expect some magical things to happen, and of course, it's not going to be complete without the easter eggs hidden within. It's gonna be a fun pack adventure for Super Mario. Anyway, in this video, I'm going to focus on the Castle Library. It's currently without sound and is empty, but I plan to add something more into the room in the next coming updates. The library's design was originally conceptualized by BloodElf300 and it use to be called Magic Library (see screenshot below).
Tuesday, November 19, 2013Working on Princess' Castle
The snapshot to the left was taken from the Intro of the stage. Neat hunh? I just hope Nintendo doesn't sue me for using that picture.
The next snapshot was taken on the Main Hall of the Castle. You can find some NPC Toadstools hanging around there. You can interact with them but they offer you nothing but small talk. And although one of them tells you to go straight to reach the Throne Room, it doesn't take a genius to figure that one out.
The neat background is courtesy of Zypher, I couldn't have done it without the guy. Monday, November 18, 2013Mushroom Kingdom DemoOk, now this one really cost me two days to work on. I kind of trick the SMBX engine to do a SMRPG scenario in it, but nope, I did not hack the engine. Seriously, hacking SMBX would be difficult without an ASM blueprint, which only Redigit has. Until, he releases the source code, that won't be happening anytime soon. Anyway, back to the new Mario game I was developing. I ripped off some of SMRPG's graphics by hacking it (thanks for Giangurgolo for that), and I borrowed Squishy Rex's graphics of the Acorn trees and the bushes to get the Mushroom Kingdom theme I was looking for. The Toadstools and some of the isometric photos came from SMRPG of course. In this scenario, I am building an NPC interaction base on the previous Mario adventure — SMRPG: Legend of the Seven Stars story to be more specific. Anyway, just watch the video to get an idea. Sunday, November 17, 2013World Map of Mushroom Kingdom
Saturday, November 16, 2013Mushroom Kingdom Level
The picture to the left is not a snapshot of the Super Mario RPG game, as you would never see Raz and Raini stand side by side inside their house. Though the sprites and the tiles did originate from SMRPG. Well, it's a little trick I did to get the RPG ambient I was looking for.
Friday, November 15, 2013SMBX Super Mario Quest - Mushroom WayHere's one of the levels of the Super Mario Quest game I'm developing. This video was taken from the Mushroom Kingdom level, Mushroom Way. This level is right after the level where a toadstool summons Mario to the palace. The level is accompanied by the presence of toadstools, who would give Mario some basic tips. It is also the level where you would be introduced into a Super Mario Bros.-type Goomba for the first time. New Mario Bros. Sprite
Of course, there are more enhanced pictures to come. But for now, I remodeled the Mario Bros. - Mario and Luigi. The world map may also feature some additional sprites not normally found in the default SMBX engine.
Thursday, November 14, 2013Super Mario Quest
Super Mario Bros. X combines all the essential games of the classic Super Mario All-Stars, Super Mario World, and some extras from Super Mario 64 and Super Mario RPG. Furthermore, it can be customized to create additional stunning effects and unique gameplay. There are so many customized levels for SMBX, and they have been really great. I decided to add one more to that collection, but I intend mine to be unique; something that has never been thought of. So I present the idea of a Super Mario RPG side-scrolling game, which I entitled Super Mario Quest. Currently, Super Mario Quest is on the works, but here's what to expect: - A Mario Bros. game with Mario and Luigi as the players. - An enormous world map that spans at least 16 worlds. - A combination of Super Mario All-Stars, Super Mario World, Super Mario RPG and Super Mario 64 elements, plus its own unique graphics and story line. - It's an RPG side scrolling game. Meaning, it is a 2D side-scroller but with a story line complete with quests and adventures. - Over 1000 levels to explore. - High Replay Value is guaranteed due to the presence of hidden Magic Stars and easter egg secrets. - You can find all the Super Mario All-Star powerups. - You can ride Yoshi from Super Mario World. He comes in different colors. - Quests are available. Including level sidequests. - Unique graphics, music soundtracks and sounds. - High definition graphics may be employed. - Difficulty range from very easy to extremely difficult. - Advance scripts.
You can also expect new enemies in this game, and bosses that come in different forms and sizes. Bowser is still among your foes, but he's not the only one you'll be dealing with.
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